Search Issue Tracker

By Design

Votes

0

Found in

2018.4

2018.4.5f1

2020.2

Issue ID

1272812

Regression

No

Currently used Camera changes randomly when drawing mesh with DrawMeshNow()

Camera

-

How to reproduce:
1. Open the user's attached project from "Surface Canvas.zip"
2. Enter Play Mode
3. Move your cursor around the Editor
4. Observe Console to see the Main Camera switching state

Expected result: Main Camera stays the same on all frames
Actual result: Main Camera changes randomly to Null

Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3

  1. Resolution Note:

    Camera.current should not be called from OnUpdate (see https://docs.unity3d.com/ScriptReference/Camera-current.html)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.