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Fixed in 2019.4.9f1
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0b12
2019.4.2f1
2020.1
2020.2
Issue ID
1272789
Regression
Yes
Graphics.CopyTexture does not copy information into the last (1x1) mip of a render texture’s mipchain
How to reproduce:
1. Open the attached project named "BugRepro"
2. Open the SampleScene and enter Play mode
3. Select the VisualizeMipLevel material
4. Using the MipLevel property cycle through levels 1 - 9 to check if the texture was copied successfully
Expected result: All levels have the texture copied successfully which renders the RT red in all mip levels that were filled in the BugRepro.cs
Actual result: At level 9 the texture is not copied and instead of being red it is rendered black
Reproducible with: 2019.3.0b12, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Not reproducible with: 2018.4.26f1, 2019.3.0b11
Notes:
1. The issue is also present in builds
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Resolution Note (fix version 2019.4.9f1):
Fixed in - 2020.2.0b3
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.8f1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.12f1