Search Issue Tracker
Fixed in 2019.4.9f1
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0b12
2019.4.2f1
2020.1
2020.2
Issue ID
1272789
Regression
Yes
Graphics.CopyTexture does not copy information into the last (1x1) mip of a render texture’s mipchain
How to reproduce:
1. Open the attached project named "BugRepro"
2. Open the SampleScene and enter Play mode
3. Select the VisualizeMipLevel material
4. Using the MipLevel property cycle through levels 1 - 9 to check if the texture was copied successfully
Expected result: All levels have the texture copied successfully which renders the RT red in all mip levels that were filled in the BugRepro.cs
Actual result: At level 9 the texture is not copied and instead of being red it is rendered black
Reproducible with: 2019.3.0b12, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Not reproducible with: 2018.4.26f1, 2019.3.0b11
Notes:
1. The issue is also present in builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (fix version 2019.4.9f1):
Fixed in - 2020.2.0b3
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.8f1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.12f1