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Unable to change Environment Light Settings after unloading a Scene that...

Scene Management

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Apr 24, 2019

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Version: 2018.3.13f1

How to reproduce: 1. Open attached project 2. Open main Scene 3. Enter Play Mode 4. Follow 1-5 steps in the Play Mode Reproducible ... Read more

0
votes
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[MacOS] Windows that are unattached are hidden behind Editor when the Ed...

MacOS

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Apr 24, 2019

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Version: 2019.1.0f2

It's a by design behavior after https://ono.unity3d.com/unity/unity/pull-request/82141/_/editor/fix/1115348-osx-windows-infront-othe... Read more

0
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Some ParticleSystems use the wrong texture when several of them are bein...

Shuriken

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Apr 24, 2019

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Version: 2018.3.13f1

How to reproduce: 1. Open attached project 2. Open Main scene 3. Enter the Play Mode 4. Open Window > Analysis > Frame Debugger 5. E... Read more

0
votes
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Throwing exception in IPreprocessBuildWithReport does not cancel build p...

Deployment Management

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Apr 24, 2019

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Version: 2018.3.12f1

How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more

0
votes
Active

[Windows] Editor crashes with a StackOverflowException if a script refer...

Scripting

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Apr 24, 2019

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Version: 2018.3

How to reproduce: 1. Open tester-submitted project(ArrayTest) 2. Open the Test Runner window 3. Run 'TestSimple' test Expected resu... Read more

0
votes
Active

Tilemap's collider is offset on the X-axis when using Isometric Tilemap

2D

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Apr 24, 2019

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Version: 2019.1.0f2

Reproduction steps: 1. Open the attached project named "Case_1148573" 2. Open the Sample Scene and select the Tilemap gameObject 3. ... Read more

0
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[Prefab] Duplicating nested prefabs children does not maintain transform

Scene Management

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Apr 23, 2019

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Version: 2018.3.4f1

To reproduce: 1) Open the attached project and scene 2) In the hierarchy, select one of the prefab's children 3) Ctrl+D to duplicate... Read more

7
votes
Duplicate

Modifying "Image.sprite" of an existing Image, deforms it

UI

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Apr 23, 2019

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Version: 2019.1.0b8

Reproduction steps: 1. Open "IconRendering.zip" project 2. Enter Play mode 3. Wait until some Images are instantiated 4. Notice tha... Read more

0
votes
Active

Trees are not generated from Code in the Built Game when Terrain Data is...

Terrain

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Apr 23, 2019

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Version: 2019.1.0f2

How to reproduce: 1. Open the "isaac_tree_test" Scene in the attached "New Unity Project.zip" Project 2. Enter Play Mode to see the ... Read more

0
votes
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[Timeline] Deleting an "Animation Track" that points to the same Animato...

Timeline

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Apr 23, 2019

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Version: 2018.3.9f1

Reproduction steps: 1. Open "TimelineAnimatorIssue" project 2. Select "Timeline" GO in the Hierarchy window 3. Preview the Animatio... Read more

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