Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
8.2.0
Issue ID
1272708
Regression
No
Implementations of CustomPass don't preserve deafult value of private variables
How to reproduce:
1. Open the attached "CustomPass Serialization.zip" project
2. Open the "SerializationIssue" Scene
3. Enter the Play Mode
4. Observe the Console Window
Expected result: A number is logged out in Console Window
Actual result: "[OurCustomPass].bar: 0" is logged out in Console Window
Reproducible with: 2019.4.9f1 (8.2.0), 2020.1.4f1 (9.0.0-preview.33), 2020.2.0a15 (9.0.0-preview.54)
Not reproducible with: 2020.2.0a16 (9.0.0-preview.54), 2020.2.0b1 (10.0.0-preview.27)
Notes:
- Could not test on 2018.4, because of compiling errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
This is a duplicate of issue #1253433