Search Issue Tracker
By Design
Votes
1
Found in [Package]
1.1.0-preview.1
Issue ID
1272772
Regression
No
[New Input System] Action gets called only once when using Mouse Press Interaction
How to reproduce:
1. Open attached "case1272772" project
2. Open Assets/Scenes/SampleScene scene
3. Enter Play Mode
4. Click on the Game View window multiple times
5. Observe the console
Expected result: There are multiple positions printed in the Console window
Actual result: There is only one position printed in the Console window
Reproducible with: 1.0.0-preview.7(2019.4.8f1), 1.0.0(2020.1.4f1), 1.1.0-preview.1(2020.2.0b1)
Could not test: 2018.4 (namespace name 'InputAction' could not be found)
Note:
- To get the Mouse Press to work again, you need to press anywhere outside the Game View window and then press on the Game View window again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
Press interaction applied to screen position will not yield useful result.