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0
votes
Fixed

Expanded hierarchy causes lag in play mode

Project Browser/Hierarchy

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Feb 02, 2014

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Version/s: 4.5.0b1

To reproduce: 1. Open the attached project (it's in a different case) 2. Open scene West_Wing_Corridor 3. Enter play mode - notice t... Read more

1
votes
Won't Fix

Terrain paint and objects are jumping when used in isometric view

Themes

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Feb 02, 2014

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Version/s: 4.3.3f1

To reproduce: 1) Create a new project and create terrain game object 2) Switch to isometric view mode in scene 3) Select height brus... Read more

0
votes
Fixed

Clicking a link in the docs collapses all expanded classess

Docs - Infrastructure

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Feb 02, 2014

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Version/s: 4.6.0b1

To reproduce: 1. Watch the linked jing video Repro steps (in 4.6.0b2): 1. Go to ScriptReference/Events.UnityEventBase.html 2. Clic... Read more

0
votes
Fixed

JS convertion to C# doesn't work properly

Docs - Scripting Reference

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Feb 01, 2014

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Version/s: 4.6.0b1

To reproduce: 1. Open ScriptReference/CoroutineTween.TweenRunner_1.html page in the documentation 2. Copy the code into the project ... Read more

0
votes
Fixed

When attempting to use the camera's SetTargetBuffers method Unity editor...

Camera

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Feb 01, 2014

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Version/s: 4.6.0b1

To reproduce: 1. Open attached project 2. Open TestMRTSscene 3. Enter play mode Expected result: UI Stays normal (perhaps an error ... Read more

4
votes
Fixed

MarkDynamic in combination with serialized meshes in DX11 crashes Unity

Graphics - General

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Feb 01, 2014

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Version/s: 4.6.0b1

Steps to reproduce : - import the project attached - open the "Mark Dynamic Bug" scene - select the "Mark Dynamic" game object - en... Read more

0
votes
Duplicate

ImportFBX errors after importing .obj file

Asset Import

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Feb 01, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Create a new project 2. Import the attached .obj file 3. Observe the error in the console: ImportFBX Errors: Unsu... Read more

0
votes
Fixed

HingeJoint2D.jointAngle inconsistent

Physics2D

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Feb 01, 2014

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Version/s: 4.5.0b1

To reproduce: 1. Open attached project 2. Open scene "jointTest" 3. In the scene view top-left corner the HingeJoint2D.jointAngle is... Read more

0
votes
Fixed

The position gizmo does not appear for world space canvas

UI

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Feb 01, 2014

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Version/s: 4.6.0b1

To reproduce: 1. Create a project, set it to 3d 2. Add canvas 3. Set the canvas render mode to world space 4. Try moving the canvas ... Read more

0
votes
Fixed

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