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Votes
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Found in
6000.0.57f1
6000.2.3f1
6000.3.0b1
Issue ID
UUM-117274
Regression
No
Particles spawn at the same position when using raw byte address buffer in VFX Graph
Reproduction steps:
1. Open the attached “IN-111503” project
2. Open the “Scenes/Levels/Level05_LevelPainting” Scene
3. Enter the Play Mode
4. Press the TILDE key ({{~}}) in the Game View
5. Observe the particles
Expected result: Particles spawn, spreading over an arc
Actual result: Particles spawn in the same place
Reproducible with: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1
Reproducible on: Windows 11 (RX 6800XT)
Not reproducible on: Windows 11 (RTX 3070Ti)
Workaround:
In the “PaperCastle/Fire/FireSpreadViewSystem.cs” Script (line: 80) change “GraphicsBuffer.Target” from “Raw” to “Structured”.
Note:
- Issue only reproduces using an AMD GPU
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