Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.12
Issue ID
UVSB-982
Regression
No
Changing Object Variable Names are not update on Graph
Stems from loosely coupled variables but I thought I would bug how frustrating it can be.
When trying to get/set a variable in the graph. If I change the name of a variable, via the inspector, the name is not updated in the graph.
This is frustrating as changing a variable name means manually going through all my macros and updating the nodes.
Steps to reproduce.
* git clone git@github.cds.internal.unity3d.com:johncrowe/BoltGames.git (3b6fa593a4f04f7bb109c205a3f21cdff213c30a)
* Open the UFODemo scene
* Play the scene
* Notice the Current Room updates to Room1
* Stop the game
* Select the UI gameObject
* In the inspector change the UIRoom Variable to TEST.
* Play the scene
* The current room is not set. Errors in the console about a missing variable.
* Stop the scene
* Open the floor macro
* Play the scene
Notice issue >> The UIRoom variable is not updated to Test. Clicking the dropdown reveals the available variables.
Expected. If I change a variable name in a C# script I get a compile error. In a visual graph, I would expect Bolt to automatically updated variables names so i don't waste time entering play mode or build my projects.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
- Text field does not disappear if Ctrl+Z is pressed while editing in Viewport
Resolution Note:
It will be converted to a feature request