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[Scripting] Asmdef with `auto referenced` set to false will still cause ...
When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as A... Read more
System.Reflection.TargetInvocationException is thrown when using .NET Ma...
Reproduction steps:1. Open the Unity Project inside the ownCloud directory2. Open the "SampleScene" and play it3. Follow the logs in... Read more
"Debug.Log()" outputs file which is not relevant to the user when using ...
Reproduction steps: 1. Create a New Project2. Create a Script where there is a "Debug.Log()" printed when playing3. Attach it to any... Read more
[PackedMemorySnapshot] Array type fields are listed as non-array types
To reproduce:1. Open attached project2. In main toolbar, click Repro, Demonstrate To Console3. Observe the console prints Expected: ... Read more
TextAreas in a list do not scroll independently
How to reproduce:1. Open the user-submitted project ("test.zip")2. In the Project Window, click "StringTests"3. In its Inspector try... Read more
Editor throws assembly reference error when custom external assembly is ...
How to reproduce:1. Open Project UnityDllTestProject22. Enter the Play Mode3. Check the console for load errors Expected result: Pro... Read more
Memory is leaking when using SetFloat() to update Shader properties with...
To reproduce:1. Open attached project2. Enter Play mode3. Observe memory leaking via Task Manager or other applicable resource monit... Read more
Thread-Deadlock during prepare method by JIT
Reproduction steps: 1. Open "JITCrash.zip" project2. Build Standalone Build3. Run "run.bat" in the Project folder 6-8 times4. Notice... Read more
Input.GetKeyUp and Input.GetKeyDown always Return False when used in the...
How to reproduce:1. Open "SampleScene" Scene in the attached "UnityTest.zip" Project2. Enter Play Mode3. Press Spacebar on the Keybo... Read more
GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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