Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1
Issue ID
1213506
Regression
No
ApiUpdater may leave orphan usings when only type qualified references were present in the source
In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses.
This may happen if Unity changes a type to a namespace that already exists and is already imported in the script.
For instance, consider the following:
// In UnityEngine.dll
namespace UnityEngine.Foo
{
class Bar {}
class Baz {} // Originally in UnityEngine.Other
}
// in user code
using UnityEngine.Foo;
using UnityEngine.Other;
class C : UnityEngine.Other.Baz
{
}
When ApiUpdater finishes updating user code it will looks something like:
// in user code
using UnityEngine.Foo;
using UnityEngine.Other; // Should have been removed
class C : Baz
{
}
Comments (63)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
sovojacket
Apr 14, 2021 16:02
Thanks