Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2017.4.20f2
2019.1.0a1
2019.2.0a1
Issue ID
1126672
Regression
No
IsActiveAndEnabled variable is false even though ActiveSelf and Enabled are both True when using Zenject [Inject]
How to reproduce:
1. Open case1126672 2018+ or case1126672 2017.4 project (depending on your version)
2. Enter the Play Mode
3. Observe the Console
Expected Result: IsActiveAndEnabled is true
Actual Result: IsActiveAndEnabled is false
Reproducible on: 2017.4.0f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Not Reproducible on: 2017.4.20f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note (2019.2.X):
The way Zenject interacts with Unity in this scenario is not entirely supported and may produce unexpected results.