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0
votes
By Design

HashSet<T>(int capacity) constructor is not supported when creating a Ha...

Scripting

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Jan 07, 2019

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Version: 2019.1.0a13

How to reproduce: 1. Open tester-attached project (HashSet) 2. Check the Console window Expected result: no errors are present in t... Read more

0
votes
Fixed

"Unloading broken assembly AML.Engine.dll, this assembly can cause crash...

Scripting

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Jan 11, 2019

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Version: 2018.3.1f1

Reproduction steps: 1. Open "AMLTestProject.zip" project 2. Reimport "AML.Engine" 3. Notice an error in the Console window ("Unload... Read more

0
votes
Won't Fix

"ContextMenuItem" does not work in Derived Classes

Scripting

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Jan 11, 2019

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Version: 2018.3.0f2

Reproduction steps: 1. Open "ContextMenuTest.zip" project 2. Open "SampleScene" scene 3. Select "First" GO 4. Right click on "Conte... Read more

0
votes
Fixed

"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...

Scripting

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Oct 21, 2018

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Version: 2018.2.13f1

"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more

0
votes
Duplicate

[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...

Scripting

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Jan 10, 2019

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Version: 2018.3.0f2

Reproduction steps: 1. Open "OnValidateCrash.zip" project 2. Enter Playmode 3. See pop-up: "GetManagerFromContext: pointer to objec... Read more

0
votes
Active

File operations fail when relative path is longer than MAX_PATH, but its...

Scripting

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Jan 09, 2019

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Version: 2018.1.9f2

How to reproduce: 1. Open user's attached project 2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Asse... Read more

0
votes
By Design

Custom Profiler EventCallback always returns the same string instead of ...

Scripting

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Jan 11, 2019

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Version: 2018.2.14f1

Steps to reproduce: 1. Open original project 2. Open SampleScene 3. Enter Play mode and then Exit it 4. See custom_profiler.log file... Read more

0
votes
Fixed

If "Marshal.PtrToStructure()" raises an exception, the Editor crashes

Scripting

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Dec 04, 2018

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Version: 2018.2.17f1

Reproduction steps: 1. Open "MarshallingSample.zip" project 2. Enter Playmode Expected Result: Playmode enters successfully Actual... Read more

0
votes
By Design

Special folders and script compilation order is wrong when compiling Edi...

Scripting

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Dec 05, 2018

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Version: 2018.2.11f1

Repro steps: 1. Open the attached "CompilationOrderIssue.zip" project 2. Make sure that Plugins > Editor => "EditorScript" is an Edi... Read more

0
votes
By Design

Editor hard crashes when using Marshal.PtrToStructure()

Scripting

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Jan 03, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Open attached project "Example" 2. Load Scene "Simple" 3. Enter Play Mode ----------------------------- Observe... Read more

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