Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.23f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1360038
Regression
No
Unity crashes when playing OGV video
Reproduction steps:
1. Open the user's attached "FireTV Video Test.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. In the Game window click on the "OGV" button
5. Shortly after the video loads, press the Esc key button
6. Repeat steps 4 and 5
Expected result: Unity does not crash
Actual result: Unity crashes
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a6
Not reproducible with: 2022.1.0a7, 2022.1.0a9
Note: It takes a minute on average to reproduce
First lines of the stack trace:
0x00007FF7075C216C (Unity) TheoraVideoMedia::ThreadedCleanup
0x00007FF7098AE359 (Unity) `VideoClipPlayback::ScheduleCleanupJob'::`2'::CleanupJob::ExecuteCleanupJob
0x00007FF7089F7991 (Unity) JobQueue::Exec
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- FocusNextInDirection not focusing when used on multiline TextFields
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7