Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.23f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1360038
Regression
No
Unity crashes when playing OGV video
Reproduction steps:
1. Open the user's attached "FireTV Video Test.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. In the Game window click on the "OGV" button
5. Shortly after the video loads, press the Esc key button
6. Repeat steps 4 and 5
Expected result: Unity does not crash
Actual result: Unity crashes
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a6
Not reproducible with: 2022.1.0a7, 2022.1.0a9
Note: It takes a minute on average to reproduce
First lines of the stack trace:
0x00007FF7075C216C (Unity) TheoraVideoMedia::ThreadedCleanup
0x00007FF7098AE359 (Unity) `VideoClipPlayback::ScheduleCleanupJob'::`2'::CleanupJob::ExecuteCleanupJob
0x00007FF7089F7991 (Unity) JobQueue::Exec
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7