Search Issue Tracker

0
votes
Fixed

[Scripting] Define Constraints are available for Native Plugins even tho...

Scripting

-

Feb 26, 2019

-

Version: 2018.3.6f1

Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more

0
votes
Active

PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...

Scripting

-

Feb 14, 2019

-

Version: 2018.3.5f1

To reproduce: 1. Open any project 2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefab... Read more

0
votes
Fixed

Batch mode crash when playing VideoPlayer on Metal headless

Scripting

-

Feb 15, 2019

-

Version: 2018.2.18f1

Reproduction steps: 1. Open "1127529" -> "scripts" -> "util_libraries.sh" in a Text Editor 2. Change "unity_bin_path" to your Edit... Read more

1
votes
Won't Fix

OnEnable is called twice if gameobject is disabled and enabled in Awake

Scripting

-

Feb 28, 2019

-

Version: 2018.3.6f1

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: onEnable is only called once Actua... Read more

0
votes
Active

[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0

Scripting

-

Feb 04, 2019

-

Version: 2018.3.4f1

How to reproduce: 1. Download and open my attached empty project "UndoTestProject.zip" 2. Right click on "Assets" folder, select "Cr... Read more

0
votes
Active

Scriptable Object scripts can not be found when the Editor is restarted

Scripting

-

Dec 14, 2018

-

Version: 2018.3.0f2

How to reproduce: 1. Open the user's project 2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject dicti... Read more

0
votes
Active

String doesn't change when its value is modified in the YAML scene and F...

Scripting

-

Jan 04, 2019

-

Version: 2018.2.18f1

How to reproduce: 1. Open attached Unity project 2. Enter the play mode Expected result: "This is the MODIFIED value" is printed in... Read more

0
votes
Active

Disabled scripts still call Awake function

Scripting

-

Jan 07, 2019

-

Version: 2018.3.0f2

To reproduce: 1. Open attached project "awakescript.zip" 2. Select "GameObject" from the hierarchy 3. Make sure that "Testing.cs" sc... Read more

0
votes
Active

GC is constantly allocating when using OnPostRender as a Coroutine on a ...

Scripting

-

Feb 20, 2019

-

Version: 2018.3.6f1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project 2. Open the CPU Profiler 3. Ente... Read more

0
votes
Duplicate

async void Method() => throw new Exception("Error") is thrown every frame

Scripting

-

Mar 07, 2019

-

Version: 2018.3.7f1

How to reproduce: 1. Open attached project "AsyncExceptionBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Cons... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.