Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X
Votes
0
Found in
2018.3.0a6
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1113071
Regression
Yes
Constructors called twice on ScriptableObjects with custom attributes when referencing the ScriptableObject instance
How to reproduce:
1. Open the project attached by the user
2. Enter Play mode and observe the console
Expected results: The Singleton Scriptable Object constructor is called once
Actual results: The Singleton Scriptable Object constructor is called multiple times
Reproducible with: 2018.3.6f1, 2019.1.0b4, 2019.2.0a6
Not reproducible with: 2017.4.21f1, 2018.3.0a5
Note: In versions before 2018.3.0a6 the constructor must be called by the user somewhere in the script, in the later versions it's called by just referencing the ScriptableSingleton instance
---------------------------------------------------
Fixed in: 2019.2.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
Add comment