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[Android][iOS] Play mode is force exited, due to script recompile when c...
Reproduction steps: 1. Open the "MinimalRepro" project2. Enter Play mode Expected Result: Play mode enters successfullyActual Result... Read more
"InvalidOperationException: Stack empty" error is thrown when reimporti...
Steps to reproduce:1. Open attached project "Script error"2. In the Assets folder find "NewBehaviourScript"3. Right click on it and ... Read more
Custom function under GameObject menu does not appear in the right-click...
How to reproduce:1. Open tester-submitted project (CustomMenuItemFunction)2. Click the 'GameObject' option in the toolbar - both cus... Read more
[Android][Mono] Touch position during the phase Touch.Began of the very ...
Repro steps:1. Open user attached project2. Build and Run on Android3. Touch and move your finger across the screen a few times Actu... Read more
[Windows][IL2CPP] A "SocketException: Protocol option not supported" is ...
Repro steps:1. Open QA attached project "repro_1099133"2. Build and Run on WindowsStandalone3. Press the "Test IPv6" button4. Check ... Read more
UnityEngine.SpatialTracking.TrackedPoseDriver references are missing
How to reproduce:1. Open the attached project2. Open the "MyScene" scene3. Inspect the errors in the Console window Expected: No err... Read more
"System.IO.IOException: Read failure" is thrown on Android Mono but not ...
Repro steps:1. Open QA attached project "repro_1104914"2. Build and Run on Android3. Press the button twice4. Observe the logs Actua... Read more
Script with the [AddComponentMenu] flag remains in the 'Add Component' c...
How to reproduce:1. Open tester-submitted project (AddComponentMenu)2. Select any GameObject3. Select 'Add Component' and notice tha... Read more
[Scripting] DLL does not update and "MissingMethodException" error is th...
Managed DLL does not update automatically and throwing "MissingMethodException" error when accessing the code from DLL. Steps to rep... Read more
Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity
To reproduce:1. Open attached project2. Exit the project Actual result: Unity editor crashes on exitExpected result: Unity editor sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS