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Most Activity
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0
votes
Won't Fix

CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...

Graphics - General

-

Oct 30, 2018

-

Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user-submitted project (instancing_bundle_bug) 2. Open the scene 'InstancingTest' 3. Enter Play Mode Expe... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

-

Dec 11, 2018

-

Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce: 1. Open the attached project 2. Open the "0" scene 3. Go to File -> Build settings and switch platform to Andro... Read more

1
votes
Fixed

[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to ...

Graphics - General

-

Dec 13, 2018

-

Version/s:

Steps: 1. Open repro scene 2. Hit play 3. Observe console Expected result : tex.GetPixel color should be same as texel2 color See a... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

-

Nov 02, 2018

-

Version/s: 2017.3.0a1, 2018.1.9f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "TestHair.zip" project 2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Resu... Read more

4
votes
Duplicate

GfxDeviceWorker crash when in playmode after upgrading project to 2018.3

Graphics - General

-

Dec 14, 2018

-

Version/s: 2018.3.0f2

This is a project upgrade issue. The game works fine in 2018.2.17f1 In 2018.3, i keep getting crashes when I die or when i kill an e... Read more

0
votes
Fixed

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...

Graphics - General

-

Dec 16, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more

0
votes
Fixed

Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...

Graphics - General

-

Nov 21, 2018

-

Version/s: 2017.4.0f1, 2018.2.1f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Download, extract and open the attached project (1102773.zip) 2. Open scene '1102773repro' 3. Go into Play mode... Read more

0
votes
Postponed

Manually deleting vertex data from an imported OBJ file causes editor to...

Graphics - General

-

Dec 18, 2018

-

Version/s: 2019.1.0a12

Steps to reproduce: 1. Download the attached project and open SampleScene 2. Right-click on the Triangle.obj mesh and select Show i... Read more

0
votes
Fixed

Graphics crash when running a particular scene

Graphics - General

-

Dec 18, 2018

-

Version/s: 2019.1.0a12

It looks like a crash related to metal. When attempting to run the "01 - Camera.unity" scene in the editor on mac, a crash occurs. ... Read more

1
votes
Fixed

[iOS] Camera render order changes when either only MSAA or Metal Editor ...

Graphics - General

-

Nov 29, 2018

-

Version/s: 2017.3.0a1, 2018.2.11f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal 3. Go to the Hi... Read more

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