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0
votes
Won't Fix

[XR][Stereo360] Camera.RenderToCubemap() texture has seams

Graphics - General

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Nov 03, 2018

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Version/s: 2017.3.0a1, 2018.2.14f1, 2018.3.0a1

Reproduction steps: 1. Open "test5.zip" project2. Enter and Exit Playmode3. Select "equirect" Expected Result: The texture is a one ... Read more

0
votes
Fixed

[Metal] Mac standalone build renders Courtyard project incorrectly

Graphics - General

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Dec 10, 2018

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Version/s: 2019.1.0a8, 2019.1.0a10

To reproduce:1. Import Courtyard project from the asset store2. Make sure you've deleted GI Cache3. Open Courtyard scene and re-bake... Read more

0
votes
Fixed

The draw call count changes after moving the mouse into Game View when a...

Graphics - General

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Oct 22, 2018

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Version/s: 2018.2.8f1

Repro steps:1. Open attached project "FrameDebuggerTest"2. Open scene "Sample Scene"3. Enter Play Mode4. Main Menu -> Window -&gt... Read more

0
votes
Won't Fix

CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...

Graphics - General

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Oct 30, 2018

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Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open user-submitted project (instancing_bundle_bug)2. Open the scene 'InstancingTest'3. Enter Play Mode Expected... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

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Dec 11, 2018

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Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce:1. Open the attached project2. Open the "0" scene3. Go to File -> Build settings and switch platform to Android.... Read more

1
votes
Fixed

[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to ...

Graphics - General

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Dec 13, 2018

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Version/s:

Steps:1. Open repro scene2. Hit play3. Observe console Expected result : tex.GetPixel color should be same as texel2 colorSee attach... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

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Nov 02, 2018

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Version/s: 2017.3.0a1, 2018.1.9f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "TestHair.zip" project2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Result:... Read more

4
votes
Duplicate

GfxDeviceWorker crash when in playmode after upgrading project to 2018.3

Graphics - General

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Dec 14, 2018

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Version/s: 2018.3.0f2

This is a project upgrade issue.The game works fine in 2018.2.17f1In 2018.3, i keep getting crashes when I die or when i kill an ene... Read more

1
votes
Duplicate

[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...

Graphics - General

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Nov 27, 2018

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Version/s: 2018.3.0b11

How to reproduce:1. Open the attached project2. Press Assets > AssetBundles > Build All Asset bundles (including tactics)3. Bu... Read more

0
votes
Won't Fix

Mip Maps create borders around sprites when using transparent parts in s...

Graphics - General

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Nov 16, 2018

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Version/s: 2017.3.0a1, 2018.2.5f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open attached "MipMaps.zip"2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Ma... Read more

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