Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
Issue ID
1109124
Regression
No
[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to be completed before ReadPixels
Steps:
1. Open repro scene
2. Hit play
3. Observe console
Expected result : tex.GetPixel color should be same as texel2 color
See attached image.
Reproducible in : 2019.1.0a12, 2018.3.1f1
Reproducible on:
Mac Metal - tex.GetPixel color is (0,0,0,0)
Mac GLCore - tex.GetPixel color is (0,0,0,0)
Win Vulkan - tex.GetPixel color is some random reddish color
Not reproducible on:
Win DX11
Win DX12
Win GLCore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Add comment