Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
Issue ID
1109124
Regression
No
[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to be completed before ReadPixels
Steps:
1. Open repro scene
2. Hit play
3. Observe console
Expected result : tex.GetPixel color should be same as texel2 color
See attached image.
Reproducible in : 2019.1.0a12, 2018.3.1f1
Reproducible on:
Mac Metal - tex.GetPixel color is (0,0,0,0)
Mac GLCore - tex.GetPixel color is (0,0,0,0)
Win Vulkan - tex.GetPixel color is some random reddish color
Not reproducible on:
Win DX11
Win DX12
Win GLCore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
Add comment