Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
Issue ID
1109124
Regression
No
[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to be completed before ReadPixels
Steps:
1. Open repro scene
2. Hit play
3. Observe console
Expected result : tex.GetPixel color should be same as texel2 color
See attached image.
Reproducible in : 2019.1.0a12, 2018.3.1f1
Reproducible on:
Mac Metal - tex.GetPixel color is (0,0,0,0)
Mac GLCore - tex.GetPixel color is (0,0,0,0)
Win Vulkan - tex.GetPixel color is some random reddish color
Not reproducible on:
Win DX11
Win DX12
Win GLCore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Add comment