Search Issue Tracker
Won't Fix
Fixed in 2017.4.X
Votes
0
Found in
2017.1.0p5
2017.1.0a1
2017.2.0a1
2017.3.0a1
2017.4.0f1
2018.1.0a1
2018.2.0a1
Issue ID
1108545
Regression
No
Converting texture from ASTC format to RGBA32 drops quality when using GetPixels and SetPixels
How to reproduce:
1. Open the attached project
2. Open the "0" scene
3. Go to File -> Build settings and switch platform to Android.
4. Play the scene and press the button
Expected result: converting texture from ASTC to RGBA32 massively drops quality when using GetPixels and SetPixels to duplicate original texture.
Actual result: converting texture from ASTC to RGBA32 does not drop quality when using GetPixels and SetPixels to duplicate original texture.
Reproducible with: 2017.1.5f1, 2017.2.5f1, 2017.3.2f1, 2017.4.17f1, 2018.1.9f2, 2018.2.20f1, 2018.3.0a3
Not reproducible with: 2018.3.0a4, 2019.1.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment