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Won't Fix
Votes
0
Found in
2017.4.0f1
2018.1.0f2
2018.3.0a1
2019.1.0a1
Issue ID
1095907
Regression
No
CommandBuffer.DrawMeshInstanced is ignored during rendering if the material uses a shader from an asset bundle
How to reproduce:
1. Open user-submitted project (instancing_bundle_bug)
2. Open the scene 'InstancingTest'
3. Enter Play Mode
Expected result: two cubes are drawn on the screen
Actual result: no cubes are drawn on the screen
Reproducible with: 2017.4.17f1, 2018.3.0f2, 2019.1.0a12
Notes:
Does not reproduce if the shader is not from an Asset Bundle(see goodShader in Instancing.cs)
Does not reproduce with Metal/OpenGL/Vulkan Graphics API
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Resolution Note:
Every few months we look at bugs which we have not had the opportunity to fix yet. We try to be as diligent as we can and want to prioritize bugs that are causing issues with shipping and frequent pain points in day to day works. To ensure we are targeting the most important bugs we regularly close out older bugs that have not reached this threshold over the past months. The bug you have currently raised has not met this threshold for fixing over the last few months.