Search Issue Tracker

Fixed in Unity 2018.3

Votes

0

Found in

2018.2.1f1

Issue ID

1102773

Regression

No

Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetShadowSamplingMode() is used before it

Graphics - General

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Download, extract and open the attached project (1102773.zip)
2. Open scene '1102773repro'
3. Go into Play mode
-- Observe the crash

Reproducible in: 2017.4.17f1, 2018.3.1f1, 2019.1.0a12

First four stack trace lines:
0x00007FF6E05B07C1 (Unity) RenderingCommandBuffer::ExecuteCommandBufferWithState
0x00007FF6E05AE92A (Unity) RenderingCommandBuffer::ExecuteCommandBuffer
0x00007FF6E047BAAC (Unity) ExecuteCommandBufferFromScriptImpl
0x00007FF6E0E6419C (Unity) Graphics_CUSTOM_ExecuteCommandBuffer

Fixed in: 2018.3.14f1, 2019.1.0b7, 2019.2.0a5

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.