Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.2.1f1
2018.3.0a1
2019.1.0a1
Issue ID
1102773
Regression
No
Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetShadowSamplingMode() is used before it
How to reproduce:
1. Download, extract and open the attached project (1102773.zip)
2. Open scene '1102773repro'
3. Go into Play mode
-- Observe the crash
Reproducible in: 2017.4.17f1, 2018.3.1f1, 2019.1.0a12
First four stack trace lines:
0x00007FF6E05B07C1 (Unity) RenderingCommandBuffer::ExecuteCommandBufferWithState
0x00007FF6E05AE92A (Unity) RenderingCommandBuffer::ExecuteCommandBuffer
0x00007FF6E047BAAC (Unity) ExecuteCommandBufferFromScriptImpl
0x00007FF6E0E6419C (Unity) Graphics_CUSTOM_ExecuteCommandBuffer
Fixed in: 2018.3.14f1, 2019.1.0b7, 2019.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note (fix version 2019.2):
Duplicate of 1102773