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By Design
Votes
0
Found in
2017.3.0a1
2018.1.9f1
2018.3.0a1
2019.1.0a1
Issue ID
1097020
Regression
No
Shadow caster cannot set culling in "Deferred" rendering path
Reproduction steps:
1. Open "TestHair.zip" project
2. Look at the "Quad"/"Quad1" in the Scene view and the Game view
Expected Result: Both views look the same
Actual Result: Game view "Quad"/"Quad1" isn't rendering properly with the skybox
Reproduced with: 2019.1.0a12, 2018.3.1f1, 2017.4.17f1
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Resolution Note:
Select Hair material and set RenderQueue to 3000.
The hair shader is actually rendering with semi-transparent which should have the queue 3000.
By design that transparent objects won't be able to receive shadows in builtin pipelines.