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By Design

Votes

0

Found in

2017.3.0a1

2018.1.9f1

2018.3.0a1

2019.1.0a1

Issue ID

1097020

Regression

No

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

-

Reproduction steps:

1. Open "TestHair.zip" project
2. Look at the "Quad"/"Quad1" in the Scene view and the Game view

Expected Result: Both views look the same
Actual Result: Game view "Quad"/"Quad1" isn't rendering properly with the skybox

Reproduced with: 2019.1.0a12, 2018.3.1f1, 2017.4.17f1

  1. Resolution Note:

    Select Hair material and set RenderQueue to 3000.
    The hair shader is actually rendering with semi-transparent which should have the queue 3000.

    By design that transparent objects won't be able to receive shadows in builtin pipelines.

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