Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1205853
Regression
No
SkinnedMeshRenderer bounds are multiplied by bone scale when "Update When Ofscreen" option is set to true via script
How to reproduce:
1. Open the attached project ("case_1205853-TriplanarBug.zip")
2. Open the repro scene ("SMRBoundsBug/SMRBounds")
3. In the Hierarchy, select the ProceduralCaveSmall > Cylinder GameObject
4. Rightclick on the "Bake Skinned Mesh Renderer" component
5. Select "Fix Skinned Mesh Renderer bounds"
Expected results: Bounds are updated and not multiplied by the bone scale
Actual results: Bounds are multiplied by the bone scale
Reproducible with: 2017.4.36f1, 2018.415f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Android build fails with “CommandInvokationFailure: Gradle build failed.” error
- [iOS] Touch.rawPosition changes position when touch is dragged
- Loading a scene with a large amount of light probes causes a performance spike
- The player does not refresh window display properties when opening the Player on another display
- Spot Light flickers when when it's far from the origin point
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a23