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Fixed in 2020.1

Votes

0

Found in

2017.4

2018.4

2019.2

2019.3

2019.3.0f3

2020.1

Issue ID

1205853

Regression

No

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update When Ofscreen" option is set to true via script

Graphics - General

-

How to reproduce:
1. Open the attached project ("case_1205853-TriplanarBug.zip")
2. Open the repro scene ("SMRBoundsBug/SMRBounds")
3. In the Hierarchy, select the ProceduralCaveSmall > Cylinder GameObject
4. Rightclick on the "Bake Skinned Mesh Renderer" component
5. Select "Fix Skinned Mesh Renderer bounds"

Expected results: Bounds are updated and not multiplied by the bone scale
Actual results: Bounds are multiplied by the bone scale

Reproducible with: 2017.4.36f1, 2018.415f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a23

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