Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1205853
Regression
No
SkinnedMeshRenderer bounds are multiplied by bone scale when "Update When Ofscreen" option is set to true via script
How to reproduce:
1. Open the attached project ("case_1205853-TriplanarBug.zip")
2. Open the repro scene ("SMRBoundsBug/SMRBounds")
3. In the Hierarchy, select the ProceduralCaveSmall > Cylinder GameObject
4. Rightclick on the "Bake Skinned Mesh Renderer" component
5. Select "Fix Skinned Mesh Renderer bounds"
Expected results: Bounds are updated and not multiplied by the bone scale
Actual results: Bounds are multiplied by the bone scale
Reproducible with: 2017.4.36f1, 2018.415f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a23