Search Issue Tracker
[Terrain] Detail meshes have dark shadows around UV seams
Rreproduces in 2019.4.7f1Reproduces in 2020.1.1f1Repro steps:1. Create a terrain2. Create a sphere3. Drag the sphere into the asset ... Read more
[Win7] Getting "Failed to determine current display mode" errors when op...
To reproduce:1. Create a new project2. Open the Build Settings window3. Make sure that the window is undocked4. Observe the console ... Read more
In the static flag dropdown menu checkmark icon next to "Everything" doe...
Steps to reproduce:1. Create/open any Unity project2. Create a new empty object and select it in Hierarchy3. Open Static Dropdown me... Read more
Dropdowns get cut off or don't open at all when used inside a RectMask2D
How to reproduce:1. open the attached project2. Open and run main scene3. Check the Dropdown on the left that's being used inside a ... Read more
Enabling Cloth material turns object grey
Reproduction Steps: 1. Open the attached project2. Start the "Bug" scene3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more
Baked Lightmap ”View” button text is aligned incorrectly
Reproduction steps:{}{}1. Create a new project2. Create a 3D GameObject3. Enable Contribute GI Static status in the Inspector4. Open... Read more
[Video Player] Video Clip renders only in single Game Window when multip...
Video Clip renders only in single Game Window when multiple Game Windows are open Steps to repro:1. Create a new project2. Import a ... Read more
Crash when clicking Baked Lightmap dropdown arrow in Mesh Renderer
Steps to reproduce: 1. In a new project, create a cube2. Set the new cube as static3. In the Mesh Renderer, in Lightmap Settings sec... Read more
Graphics.CopyTexture does not work with Texture2DArray when "Texture Qua...
How to reproduce:1. Open project "CopyTexture_TextureArray_TextureQuality.zip"2. Open "Scene" Scene (Assets>Scene)3. Select "Text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation