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[ReflectionProbes] Scene normals are flipped when Water Mode is set to R...
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Test"3. Select "Reflection Probe" in hierarchy and bake it. In the... Read more
[WebGL] ArgumentNullException: Argument cannot be null
To reproduce:1. Open attached project2. Build Game scene (development build)3. Notice ArgumentNullException No exception is thrown i... Read more
[SpeedTree][Occlusion] SpeedTrees on Terrain crash Editor when Occlusion...
How to reproduce:1. Open the attached project "705299occlusion.zip"2. Open test scene (it has terrain and few SpeedTrees added via t... Read more
Error on selection of Animator window tab
Error on selection of Animator window tab 1. What happenedI'm getting 2 error messages when selecting the Animator window tab, when ... Read more
Error when deleting FBX motion file
Error when deleting FBX motion file 1. What happenedEvery time I delete an FBX file with animation clip(s), I get this error message... Read more
[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project2. Build to iOS- Note that the build fails with error: Cross compilation job Assembly-CSha... Read more
Crash deleting Animator Controller
1. What happenedUnity crashes when I delete an assigned Animator Controller 2. How we can reproduce it using the example you attache... Read more
Destroyed matches show up in list match results
Destroyed matches show up in list match results. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor