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Placeholder nodes overwrite nodes inside the graph and don't revert back
Steps to reproduce: 1. Create a graph with custom nodes. 2. Delete the custom nodes back cs files. Wait for domain reload 3. Reopen ... Read more
Audio Mixer errors after removing build target from script and deleting...
To reproduce:1. Download Audio Visualizer asset from asset store ( http://u3d.as/kju )2. Open CrossPlatformInitialize.cs script and ... Read more
[URP] Null reference on opening the general tab of URP asset for a proje...
Continuous Null Reference Exceptions encountered in console and the remaining tabs disappear on opening the 'General' tab of a URP p... Read more
[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2
Steps to reproduce:1. Open attached project2. Build for IL2CPP compatible device (Android)3. Attach profiler to device4. Go to Windo... Read more
No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...
How to reproduce:1. Open the “LoadSceneTest.zip“ project2. Open File > Build Settings3. Switch target platform to Windows Standal... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps:1. Open user attached project2. Switch build target to Android3. Make sure "Build App Bundle (Google Play)" is checked4.... Read more
TileMap.size does not change when the tiles are erased
How to reproduce:1. Open the attached Unity project named "Tilemap size".2. In "Tile Palette" window press "Paint with active brush"... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more
Timeline's animation with textures memory is not unloaded when a new emp...
How to reproduce:1. Open attached project "LeakTest.zip" and scene "SampleScene"2. Enter Play mode3. Press space and wait 5 seconds ... Read more
[Memory Profiler] Memory Leak when Memory Profiler is in project
Steps to reproduce:1. Create a new project2. Install the Memory Profiler Package3. Open the Profiler and select Memory as the only M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved