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Won't Fix

Votes

8

Found in

5.3.0f4

Issue ID

763225

Regression

No

[iOS] Application crashes while allocating memory for texture

iOS

-

Steps to reproduce:

1. Open attached project (mprotectBug_stripped.zip)
2. Build for iOS
3. Build the Xcode project and run on device
4. Click 'Animation' button to enable gif playback
5. Click right or left arrow several times to load new textures
6. Notice the application eventually crashes with the following error:

Mprotect failed at 0xed50000 (length 212992) with errno 12
Mprotect remapping failed

Comments (3)

  1. shixuesi

    Jul 18, 2016 10:41

    I got fix this problem。I change the Scripting Backend to IL2CPP。

  2. povilas

    Mar 01, 2016 16:12

    If anyone can repro the bug on il2cpp, please submit bugs and shout on forums.

  3. povilas

    Mar 01, 2016 16:11

    An excerpt from an email sent to the reporter. This should clarify the reason for the bug closure.

    "
    It is a complex failure of internal memory allocation routines deep within mono runtime. The bug is known to mono developers, however even them could not fix it[1]: they just disabled memory retrieval via mmap. Since this means that mono can't return allocated memory to the OS, we can't use the same workaround.

    You can use either of the following two workarounds:
    - either use il2cpp scripting backend, which does not seem to have this problem -- at least we could not reproduce it.
    - refrain from excessive number of allocations.

    If you are able to reproduce this issue on il2cpp, don't hesitate to reply, we'll investigate the bug further.

    [1]: https://bugzilla.novell.com/show_bug.cgi?id=504411
    "

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