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Fixed in 2021.1.X



Found in



Issue ID




[Terrain] Detail meshes have dark shadows around UV seams



Rreproduces in 2019.4.7f1
Reproduces in 2020.1.1f1
Repro steps:
1. Create a terrain
2. Create a sphere
3. Drag the sphere into the asset browser to create a prefab
4. Create a mesh detail on your terrain using the sphere and paint it on the terrain
5. Click "edit details" and add a grass texture, choose default-particle
expected result: the detail is a solid color
actual result: the detail has a dark spot where the UV seam is

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Closing due to new atlas free detail rendering path, as well as the easy workaround of adding padding to the uvs in detail meshes.

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