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'yield return WWW.LoadFromCacheOrDownload' of a local uri of a non-exist...
How to reproduce: 1. Open attached project 2. Open scene runScene.unity 3. Build to iOS and run - Note that the output is ### Bef... Read more
[Addressables] Exceptions are thrown at runtime when Play Mode Script op...
How to reproduce: 1. Open the attached project ("case_1173999-steel-flood.zip") 2. Open the repro scene ("World") 3. Build Player Co... Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce: 1. Open the original project "hdrpupgraadefailure.zip" 2. Navigate to Project -> Assets -> Scenes and open Sampl... Read more
A List type variable's name is not vertically aligned to other variables...
How to reproduce: 1. Open the user's attached "ReorderableListTest" project 2. Open the Scene "SampleScene" 3. In the Hierarchy sele... Read more
SocketException: ConnectionReset is thrown while transferring data under...
Steps to reproduce: 1. Open the attached project (OC) 2. Build a standalone build 3. Open one instance of Unity Player 4. Open a sec... Read more
Grabing and Docking an UI tab next to itself, makes it or other tabs big...
Reproduction steps: 1. Create a New Project 2. Drag the Hierarchy tab next to itself Expected Result: It docks and replaces itself... Read more
Cannot dock windows after undocking them
Steps to reproduce : - create a new project - undock a window and notice the error - try to dock it back and notice that it's not p... Read more
[URP][Android][OpenGL] Transparent object can be seen through the Terrai...
Reproduction steps: 1. Open the attached project "IssueOpenGL.zip" 2. In the Editor go to Edit > Project Settings > Player 3. In Pla... Read more
[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...
Steps to reproduce: 1. Open attached project "HingeJointBug.zip" 2. Open scene "Bug" and run it 3. Select object "Cube" and notice ... Read more
Handles.Label does not appear in the supposed place
Reproduction steps: 1. Open the user's attached project 2. Create New GameObject 3. Attach the "NewBehaviourScript" script to the G... Read more
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