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Fixed in 5.4.0



Found in


Issue ID




[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint and then making it non-kinematic causes strange behaviour



Steps to reproduce:

1. Open attached project ""
2. Open scene "Bug" and run it
3. Select object "Cube" and notice that it has Hinge Joint component. Attach "Cube1" to this Hinge Joint
4. Select "Cube1" in hierarchy and make it non-kinematic
5. Notice that "Cube1" is moved to (0, 0, 0)

Note: This only occurs if "Cube1" is attached to Hinge Joint during runtime.

Comments (2)

  1. CGDever

    Nov 24, 2019 15:52

    2019.2.11f1 the same issue

  2. LaneMax

    Oct 17, 2015 23:20

    Running into somewhat the same issue, when i dynamically create HingeJoints this also happens to me.

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