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0
votes
By Design

Package Manager tries to include Editor scripts in builds

Packman

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Aug 22, 2018

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Version/s: 2018.1.0b9, 2018.2.4f1

To reproduce: 1. Open the user's attached project 2. Add the "Dummy" scene to the Build Settings 2. Try building a standalone for Wi... Read more

0
votes
Postponed

[Shader Graph] Down directional arrow is not clickable in search box on ...

Package: Shader Graph

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Jul 22, 2020

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Version/s: 9.0.0-33, 8.2.0, 8.1.0

Down directional arrow is not clickable in the search box on finding any node Steps to Repro: 1. Create a new Project 2. Install Sh... Read more

1
votes
Fixed

Error "Must set an output directory through SetCompileScriptsOutputDirec...

Scripting

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Jun 22, 2017

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Version/s:

Reproduction steps: 1. Create new project. 2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "cl... Read more

0
votes
Postponed

Profiler image preview data is not displayed when the profiling informat...

Profiling

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Apr 24, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a8

How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. In the Profiler Modules dr... Read more

0
votes
Postponed

[Mono] Covariance crash

Mono

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Jul 21, 2015

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Version/s: 4.6.6p1

To Reproduce: 1. Open project 'CovarianceTestProjects' 2. With Unity Test Tools Run Unity5PromiseTest (in Unit Tests) Read more

1
votes
Duplicate

2D character bones are deatached from body when 2D PSD Importer package ...

Package: 2D PSD Importer

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Jul 30, 2019

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Version/s: 2.0.2

How to reproduce: 1. Create a project in unity versions from 2018.4.0f1 up to 2019.3.0a9 2. Open Package Manager (Window->Package Ma... Read more

0
votes
Won't Fix

[Platforms][iOS] Version and Build values are not overwritten in Xcode p...

Package: Entity Component System (ECS)

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Jun 25, 2021

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Version/s: 0.10.0-preview.10

Steps to reproduce: 1. Create a new project with iOS Platforms package or open the attached one ("1345745.zip") 2. Create a new Buil... Read more

0
votes
Won't Fix

ISerializationCallbackReceiver example

Scripting

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Apr 07, 2017

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Version/s: 5.5.1f1

The example sritp on this page: https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ISerializationCallbackReceiver.html ht... Read more

0
votes
By Design

HideFlags does not work on instantiated prefabs when using a custom class

Scripting

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Jun 08, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Open the QA's attached project 2. Open the scene "SampleScene" and play it 3. Go over all selections in the custom ... Read more

0
votes
Duplicate

Scripts are missing on gameobjects after refactoring class name in MonoD...

CodeEditors

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Mar 04, 2016

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Version/s: 5.3.3p2

- Add a script and attach it to any gameobject on the scene - Open this script in MonoDevelop - Refactor class name in the script to... Read more

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