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[ProBuilder] Editor crashes when expanding "Extrude By" dropdown in Extr...
How to reproduce:1. Open the attached project "ProBuilderExtrudeTest.zip"2. Open "SampleScene" Scene3. Select the "Cube" GameObject4... Read more
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce:1. Open the “DiagnosticsNotIgnoringCrashes“ project2. Make sure that the “Cloud Diagnostics” Service is enabled (Wi... Read more
Flickering white border around Game View when Gizmos are enabled
Steps to reproduce:1. Open the attached “Repro” project2. Open the “Chapter_1” scene3. Open Game View4. In the top-right corner, ena... Read more
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...
Steps reproduce:1. Open attached project2. Open ShadowMeta.cginc3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)... Read more
Output Decals URP link in Learning Templates directs to HDRP Lit Decal D...
Steps to reproduce: Create a 3D HDRP Template project Install the Learning Templates sample in the Package Manager window Select Sam... Read more
Crash on mono_traverse_object_internal when exiting Play mode on a speci...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode3. Exit the Play mode4. Repeat from step 2 Expecte... Read more
The drag line position is not updated after viewData is restored
Steps to reproduce: 1. Create a EditorWindow with a TwoPaneSplitView with two children. 2. Set its viewDataKey to a non null string ... Read more
Using TryDequeue on an empty NativeQueue stops the queue from receiving ...
How to reproduce:1. Open the attached "NativeQueue Test.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the console ... Read more
Enum not handled on editor Dock Area OnGUI when selecting game objects i...
To reproduce: 1. Open attached project.2. Open scene: ENUM BUG REPRO3. In hierarchy, expand go: Fire meteor P expand me.4. Select th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open