Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
3
Found in
2021.2.0a17
2021.2.0f1
2022.1
Issue ID
1381437
Regression
Yes
Handles.Label does not appear in the supposed place
Reproduction steps:
1. Open the user's attached project
2. Create New GameObject
3. Attach the "NewBehaviourScript" script to the GameObject
Expected result: Label appears next to GameObject
Actual result: Label appears farther away from the GameObject
Reproduced in: 2021.2.0a17, 2021.2.3f1, 2022.1.0a15
Not Reproduced in: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
- Warning “CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)“ is present when opening a specific URP project
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed handles drawn in MonoBehaviour.OnDrawGizmos appearing offset in the Scene View.
Resolution Note (fix version 2021.2):
Fixed handles drawn in MonoBehaviour.OnDrawGizmos appearing offset in the Scene View.
Fixed in: 2021.2.12f1