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[ShaderGraph] Transform Node doesn't maintain a normalized behavior afte...
How to reproduce: 1. Open the user's attached "TransformBug" project 2. Open the "TransformBugShader" Shader Graph window 3. Select ... Read more
[WSA] Disabled shadows causes application to crash on launch on Microsof...
Steps to reproduce: 1. Open attached project 2. Go to Edit/Project Settings/Quality and make sure Shadows are disabled 3. Build WSA ... Read more
Assertion failed on expression: 'kValidSceneObjectIdentifier == res' aft...
Steps to Reproduce: 1. Create any 3D game object. 2. In the Inspector, Mark it as static. 3. Drag it to Project window to create Pre... Read more
Editor crashes when passing null object to UnityEditor.Undo.DestroyObjec...
Just call UnityEditor.Undo.DestroyObjectImmediate (null); in the Start() method of a script attached to a GameObject and Unity will ... Read more
[URP] Stencil settings of Render Object does not get applied when changi...
Reproduction steps: 1. Open the project from the attached file "1241218.zip"(link in edit) 2. From Assets open the CustomForwardRend... Read more
[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project 2. Switch to iOS 3. Open Player Settings/Splash Image 4. Set 'iPhone Launch Screen' as 'I... Read more
[Camera] Frame delay when rendering Camera into texture manually (cam.Re...
To reproduce the issue follow the steps: 1. Open "1FrameDelay" scene 2. Attach a script debugger to the "RenderToTexture.cs" file 3.... Read more
VisualElement.style.visibility doesn't get set to Visibility.Hidden or S...
How to reproduce: 1. Open the user’s attached “UIToolkit.zip“ project 2. Build and Run the “SampleScene“ Scene for Android 3. Tou... Read more
Graphics ThreadedDisplayList::Patch crash opening a scene (5.2 regression)
To reproduce: 1. Open attached project 2. Open track scene 3. Click on anything 4. Editor crashes Read more
Handles.Label does not appear in the supposed place
Reproduction steps: 1. Open the user's attached project 2. Create New GameObject 3. Attach the "NewBehaviourScript" script to the G... Read more
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