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[Linux, Mac] VR Template is available in Hub on Linux and Mac despite Op...
Reproduction steps: 1. Create a new VR Template project 2. Enter Play Mode 3. Observe Console window (if no error, observe Window ->... Read more
[Shader Graph] Having multiple Custom Function Nodes with multiple funct...
Reproduction steps: 1. Open "SG_CustomInclude.zip" project 2. Reimport "TestGraph" shader 3. Notice error Expected Result: Having ... Read more
Error on async assets load
To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
[Burst] Wrong Function gets called when Function overloading is used aft...
Reproduction steps: 1. Open the attached project “Burst test” 2. Open “Test” Scene 3. Enter Play mode 4. Observe the Console out... Read more
Reverb Zone is not work with use Spatialize
Reverb Zone is not work with use Spatialize. 1. What happened If you turn on Spatialize of AudioSource, the reverb will not work. ... Read more
Selected build target from the enum field of BuildTarget gets deselected...
How to reproduce: 1. Open the user’s attached “BuildTargetInspectorIssue-2022.2.zip” project 2. In the Project window, select “MyS... Read more
Instantiated Camera prefabs have OnRenderImage called twice per update
Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
Culling masks do not work with baked lighting
Steps to reproduce: 1. Clone Adventure-Sample-Game project 2. Open Market scene 3. Pan viewport camera around 4. Notice that the re... Read more
Editor version field of the project isn't updated automatically in HUB w...
Reproduction steps: 1. Open Unity Hub and add the attached project “PojectWithNoEditorVersion“ 2. Close the “Missing Editor Version“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material