Search Issue Tracker
Texcoord2 is missing in the vertex shader input in HDRP with Realtime GI
Texcoord2 is not correctly bound to HDRP/Lit shader when using Enlighten Realtime GI. This happens only in the Player and makes the ... Read more
[WebGL] Can't compile WebGL project that uses a struct which has an empt...
Reproduction steps: 1. Open attached project "IL2CPP Bug" 2. Build scene "Main" for WebGL 3. Build fails Read more
[UI Builder] UI elements are out of alignment when creating them with UI...
Reproduction steps: 1. Open user's attached project "UIBuilderBugs.zip" 2. Open Assets > Scenes > Sample Scene 3. Double click on "N... Read more
[CoreRP] 'GraphicsSettings.asset' gets marked as dirty during every proj...
Reproduction Steps: # Open either the attached "HDRP_Project" or "URP_Project" # Make sure that "Preferences" -> "AssetPipeline"... Read more
[Linux, Mac] VR Template is available in Hub on Linux and Mac despite Op...
Reproduction steps: 1. Create a new VR Template project 2. Enter Play Mode 3. Observe Console window (if no error, observe Window ->... Read more
Name of a GameObject can be set to an empty string when changed in the I...
How to reproduce: 1. Create a new project 2. Open the Inspector window 3. Create an empty GameObject in the Hierarchy 4. Delete the ... Read more
CollectDependencies(SceneAsset) returns dependencies when called for emp...
To reproduce: 1. Open attached example project 2. Open Assets/empty.unity and notice it's empty 3. Select Assets/empty.unity 4. Exe... Read more
undoRedoPerformed Callback gets called when the Draggable GameObject fro...
Reproduction steps: 1. Open the attached project 2. Open the SampleScene.unity in the /Assets/Scenes folder in the Project window 3.... Read more
[OSX][Video Player]Player crahses when the user stops a .mp4 video.
When stopping a MP4 video from playing, the standalone Player crashes. It happens ONLY to MP4 file so far. It happens when calling V... Read more
[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...
To reproduce: 1. Open attached project 2. Build for Oculus GO while having logcat enabled 3. When built, start the application in Oc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material