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Null reference exception on tweaking the pre muscle settings of a avatar...
Null reference exception on tweaking the pre-muscle settings of an avatar when scene view is in focus. Steps To Reproduce: 1. Open t... Read more
[WebGL] Can't compile WebGL project that uses a struct which has an empt...
Reproduction steps:1. Open attached project "IL2CPP Bug"2. Build scene "Main" for WebGL3. Build fails Read more
[Android] Crash: Signal 11 due to null pointer dereference on Android de...
Reproduction steps:1. Open the user's attached project2. Build and Run Expected result: app builds and runs successfullyActual resul... Read more
The error of Null reference appears when changing Color gradient for the...
To reproduce:1. Open attached project2. Press on E-Star in the hierarchy3. Press on Start Color and change the gradient Actual resul... Read more
[HDRP] Global Settings ignore the path set via Fix All in HDRP wizard
When setting up a project with HDRP wizard we can choose where to store assets. The path is ignored by GlobalSettings asset. See the... Read more
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create a ... Read more
CollectDependencies(SceneAsset) returns dependencies when called for emp...
To reproduce:1. Open attached example project2. Open Assets/empty.unity and notice it's empty3. Select Assets/empty.unity4. Execute ... Read more
Editor freezes for a moment when moved from one screen to another with d...
How to reproduce:1. With a two-screen setup change one of the screen's resolution scale so they would be different (right-click on d... Read more
[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...
How to reproduce:1. Open the "VFX_Crash.zip" project2. Open the "VFX.vfx" graph3. Change the "Count" value to 0 in "Sequential Circl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names