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Duplicate

Votes

0

Found in

2022.2.0a13

Issue ID

UUM-3883

Regression

Yes

Culling masks do not work with baked lighting

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Steps to reproduce:

1. Clone Adventure-Sample-Game project
2. Open Market scene
3. Pan viewport camera around
4. Notice that the realtime shadowmap is offset
5. Select CharacterLight GameObject
6. Set its Culling Mask property from Characters to Everything
7. Notice that shadows are rendered correctly

Notes:

- Reproduces in: 2021.1.0a5, 2021.1.0b1, 2021.1.0f1, 2021.2.0a5, 2021.2.0b1, 2021.2.0b8, 2021.2.4f1, 2021.2.18f1, 2021.3.0f1, 2021.3.2f1, 2022.1.1f1, 2022.2.0a1, 2022.2.0a2, 2022.2.0a5, 2022.2.0a13
- Does not reproduce in: 2021.1.0a1, 2021.1.0a4, 2021.1.0a3, 2020.3.33f1, 2020.3.34f1
- Reproduces both on Windows and macOS
- Reproduces with all lighting modes (Subtractive, Baked Indirect, Shadowmask)
- Clearing baked lightmap data resolves the issue

  1. This is a duplicate of issue #UUM-1841

    Culling masks do not work with baked lighting
  1. Resolution Note:

    Duplicate of UUM-36912
    Duplicate of another internal issue: UUM-36912: SHADOWS_SCREEN keyword doesnt get reset after LightMode=Always pass

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