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[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more
ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps:1. Create a new project2. Build for Mac3. Upload build online to Google Drive4. Download the build (Google Drive ... Read more
"Assertion failed on expression" errors thrown in Console when opening P...
Steps to reproduce: 1. Create new Unity project 2. Open Profiler (Standalone Process) 3. Obserce the errors thrown in the Console in... Read more
[Volumes] Revert property doesn't work on AnimationCurves parameters.
Repro: 1) Add exposure to any HDRP project 2) Switch mode to Curve Mapping 3) Change any curve parameter 4) Right click->Revert P... Read more
[SRP][M1] Empty Render Texture parts are rendered in Magenta in the proj...
How to reproduce:1. Open the attached project named "minimap.zip"2. Open the minimap Scene and enter Play mode3. Observe that there ... Read more
[Input Manager] Input jitter when using "Input.GetAxis("Mouse X")" and "...
Reproduction steps:1. Open project “kun”2. Open scene “-MAIN resizing UI”3. Enter Play Mode4. Use the mouse to look around Expected ... Read more
Visual artifacts appear when the HD Dynamic Resolution Component changes...
Reproduction steps:1. Open the attached project "ReproProj"2. Go to PikPok > Build Configs3. Select “QA” in the left panel4. Clic... Read more
[WebGL] Can't compile WebGL project that uses a struct which has an empt...
Reproduction steps:1. Open attached project "IL2CPP Bug"2. Build scene "Main" for WebGL3. Build fails Read more
[URP][Adreno] Didther material is rendered in magenta on Adreno 3XX devices
How to reproduce:1. Open the attached project2. Make sure OcclusionEffect scene is added to build settings3. Build & Run project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names