Search Issue Tracker
Fixed in 6.6.0
Votes
0
Found in [Package]
5.8.2-preview
Issue ID
1138033
Regression
No
[Shader Graph] Having multiple Custom Function Nodes with multiple functions from the same source produces errors
Reproduction steps:
1. Open "SG_CustomInclude.zip" project
2. Reimport "TestGraph" shader
3. Notice error
Expected Result: Having multiple Custom Function Nodes with multiple functions from the same source produce errors
Actual Result: You can use multiple Custom Function Nodes with multiple functions without errors
Reproduced with: 2019.2.0a9, 2019.1.0b8, 2018.3.10f1
Did not reproduce on: 2017.4.24f1 (No pacman)
Error:
Shader error in 'Shader Graphs/TestGraph': redefinition of 'globalA' at Assets/Shaders/CustomInclude.hlsl(1) (on d3d11)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment