Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.2p3
Issue ID
770081
Regression
No
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting to use multiplayer from a null pointer. This crash does not happen on other platforms.
Repro steps:
1. Build attached project for WSA 10.0 using IL2CPP D3D.
2. Open the VS project that Unity generates.
3. Switch to Debug/Master x86/x64 and run the app.
4. Once the app starts, click on the 'Online Games' button.
5. Then click on 'Random Matchmaking'.
6. The game will throw an exception.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment