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Fixed in 5.3.4



Found in


Issue ID




[WSA] Null Pointer in IL2CPP

Windows Store Apps


Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting to use multiplayer from a null pointer. This crash does not happen on other platforms.

Repro steps:
1. Build attached project for WSA 10.0 using IL2CPP D3D.
2. Open the VS project that Unity generates.
3. Switch to Debug/Master x86/x64 and run the app.
4. Once the app starts, click on the 'Online Games' button.
5. Then click on 'Random Matchmaking'.
6. The game will throw an exception.

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