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If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps: 1. Open "1186487" project 2. Enter Play mode 3. Click on the "Working" button 4. Note output "Click Detected on ... Read more
NavMesh::Raycast freezes the whole editor in an infinite loop on Applica...
How to reproduce: 1. Open the user attached project 2. Open "SampleScene" 3. Select "NavMeshCastTest" in the Hierarchy 4. Change... Read more
Cursor confinement in windowed mode transitions to the fullscreen mode w...
To reproduce: 1. Open the user's attached project 2. Build the included scene 3. Open the build in windowed mode 4. Check the bounda... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps: 1. Open the attached project "Project Folder" 2. Open the scene "Main" 3. Build for windows (haven't tested othe... Read more
ld: framework not found FBLPromises error when building Xcode
How to reproduce: 1. Download the attached project 2. Build the project for iOS 3. Open the Xcode project 4. Deploy the project ... Read more
Animators.ProcessRootMotionJob uses a lot of resources even when humanoi...
How to reproduce: 1. Open attached project "Animator Events Tests.zip" and scene "SampleScene" 2. Open Profiler window 3. Enter Play... Read more
[Cinemachine] Reset functionality doesn't work for Custom Blends in Cine...
Reset functionality doesn't work for Custom Blends in CinemachineBraine, refer attached video Steps to repro: 1. Create a New Proj... Read more
Unity crashes during EmitterStoreData process when a Particle System is ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Under Particle System "shape" component check "Align to direc... Read more
Particles do not collide when particle system is moving
1. What happened For cases when - PS is static and other objects are moving - particles don't move, but PS is moving There's no col... Read more
Platforms that are not installed aren't greyed out in the Build Settings...
Repro steps: 1. Create a new project 2. Open the Build Settings Window 3. Observe the available platforms Expected: Platforms that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects