Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
6
Found in
2020.3.0f1
2021.3.3f1
2022.1.1f1
2022.2.0a15
2023.1.0a1
Issue ID
UUM-2496
Regression
Yes
NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene
How to reproduce:
1. Open the user attached project
2. Open "SampleScene"
3. Select "NavMeshCastTest" in the Hierarchy
4. Change its X position
Reproducible with: 1.0.0-exp.1 (2020.3.0f1, 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a15)
Not reproducible with: 1.0.0-exp.1 (2019.4.39f1)
Comments (1)
-
MorpheusXI
Sep 15, 2022 16:45
Please clarify the status of this AI issue and versions affected please > is (2019.4.39f1) affected?
- Found in
2019.4.39f1
- Not reproducible with: 1.0.0-exp.1 (2019.4.39f1)Thanks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The workaround provided to the customer fixed the issue:
Adding an offset to the NavMeshSurface, so that the tile-grid is not constantly aligned with the 2d walkable area. Moving the local transform of the object holding the NavMeshSurface can help creating the offset without having to move other objects in the environment.
Resolution Note (2023.1.X):
The workaround provided to the customer fixed the issue:
Adding an offset to the NavMeshSurface, so that the tile-grid is not constantly aligned with the 2d walkable area. Moving the local transform of the object holding the NavMeshSurface can help creating the offset without having to move other objects in the environment.