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Fixed in Unity 2019.1

Votes

0

Found in

2018.1.3f1

Issue ID

1046253

Regression

No

Cursor confinement in windowed mode transitions to the fullscreen mode with incorrect boundaries

Windows

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

To reproduce:
1. Open the user's attached project
2. Build the included scene
3. Open the build in windowed mode
4. Check the boundaries
5. Enter fullscreen (Alt + Enter) and check the boundaries once again

Expected result: The cursor is confined in fullscreen
Actual result: Cursor confinement uses the window boundaries instead of fullscreen

Reproduced with: 2017.1.3p2, 2017.2.3f1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7, 2018.3.0a1

Notes:
- Tabbing out and then back in the fullscreen Player fixes the boundaries

Fixed in 2019.1.0a13

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