Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.1.3f1
Issue ID
1046253
Regression
No
Cursor confinement in windowed mode transitions to the fullscreen mode with incorrect boundaries
To reproduce:
1. Open the user's attached project
2. Build the included scene
3. Open the build in windowed mode
4. Check the boundaries
5. Enter fullscreen (Alt + Enter) and check the boundaries once again
Expected result: The cursor is confined in fullscreen
Actual result: Cursor confinement uses the window boundaries instead of fullscreen
Reproduced with: 2017.1.3p2, 2017.2.3f1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7, 2018.3.0a1
Notes:
- Tabbing out and then back in the fullscreen Player fixes the boundaries
Fixed in 2019.1.0a13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment