Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0a1
Issue ID
769110
Regression
No
Particles do not collide when particle system is moving
1. What happened
For cases when
- PS is static and other objects are moving
- particles don't move, but PS is moving
There's no collisions happen.
2. How we can reproduce it using the example you attached
- run the scene in 'frame-by-frame' mode (it is from runtime test).
- Observe that particle doesn't collide with 'CollisiobObject'
Note: there's a disabled ParticleSystemMainSimulationSpaceLocal runtime test for it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment