Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0a1
Issue ID
769110
Regression
No
Particles do not collide when particle system is moving
1. What happened
For cases when
- PS is static and other objects are moving
- particles don't move, but PS is moving
There's no collisions happen.
2. How we can reproduce it using the example you attached
- run the scene in 'frame-by-frame' mode (it is from runtime test).
- Observe that particle doesn't collide with 'CollisiobObject'
Note: there's a disabled ParticleSystemMainSimulationSpaceLocal runtime test for it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder background color picker alpha values are set to even numbers when saving alpha value as an odd number
- Objects are hard to read in the Hierarchy when using a high resolution display with a low display scale
- Animation triggers do not reset after playing animation
- "Invalid vertex attribute format" error message does not mention "bytes" when the data size is mismatched
- [Windows] About Unity window displays Editor version in two lines instead of one when monitor scale set to 250%
Add comment