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After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce: 1. Open a the scene 3. Switch light type to Baked. 4. Bake lighting 5. Switch the light back to Realtime, move t... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce: 1. Open angry bots or any other larger project 2. Bui... Read more
Particle System regularly flickers when played
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “TESTSCENE“ Scene 3. Select the “Particle System” GameObje... Read more
[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...
Reproduction Steps: 1. Import attached project. 2. Open "MainScene" scene. 3. Select OpenGL as the Graphics API. 4. Select "TestObje... Read more
A hyperlink does not work when the URL length exceeds 118 characters
Reproduction steps: 1. Open the attached project “HyperlinkBug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Enter the Play Mode... Read more
Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce: 1. Open the attached 'test-packages-2d.zip' project 2. Select Assets -> Test -> 'ExplosionSprite' Sprite 3. Open S... Read more
[URP][Mobile] SRP Batcher is not visible on mobile devices in Frame Debu...
Reproduction steps: 1. Open the attached user's project "srp-batcher-android.zip" 2. Open the "SampleScene.unity" under the "Assets/... Read more
Wrong Sprite pivot when using the Particle System "Texture Sheet Animati...
How to reproduce: 1. Open the attached user project “TightParticle.zip“ 2. Open Scene “TightParticle“ 3. Enter Play Mode 4. Comp... Read more
Articulation cache size doesn't match supplied list size after removing ...
Reproduction steps: 1. Open project "Bug Report.zip" 2. Open Scene "TestScene" 3. Enter Play Mode 4. In Game view, select the button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects