Search Issue Tracker
Fixed in 2.6.3
Votes
0
Found in [Package]
2.6.2, 2.5.0, 2.3.3
Issue ID
1276391
Regression
No
[Cinemachine] Reset functionality doesn't work for Custom Blends in CinemachineBraine
Reset functionality doesn't work for Custom Blends in CinemachineBraine, refer attached video
Steps to repro:
1. Create a New Project
2. Package Manager > Cinemachine > Install
3. Hierarchy > right-click > Create Empty
4. Inspector > Add Component > CinemachineBraine
5. Inspector >CinemachineBraine > Create Asset > Click 2-3 times on "+" button > Reset
Actual Result:
Reset functionality doesn't work for Custom Blends in CinemachineBraine
Expected Result:
Default values should be assigned on reset
Reproducible in:
2020.2.0b3, 2020.1.5f1, with Package Version 2.6.2, 2.5.0
2019.1.0a1 with Package Version 2.3.3
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name
Add comment