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[Vuforia][Android] Application does not open after denying camera permis...
How to reproduce: 1. Open attached project "VuforiaBug" (make sure that app isn't installed on device already) 2. Build to Android 3... Read more
[SceneView] Scene view window breaks when zooming out
How to reproduce: 1. Open the attached project named "Case_1127415" 2. Zoom out in the Scene Expected result: The zoom is stopped b... Read more
When 3D gizmo icon value is 0 and you uncheck it, default icons don't ap...
Steps to reproduce: 1. Create a new project 2. In the Scene view set Gizmos -> 3D icons value to 0 and disable it. Expected result:... Read more
EntityArchetypeQuery is updated only when ComponentGroup exists with sam...
Reproduction steps: 1. Open the project inside "TurnBasedBattle.zip" 2. Open Entity Debugger at Window -> Analysis - Entity Debugge... Read more
[macOS] VideoPlayer.Prepare() for an unassigned VideoPlayer causes a bui...
How to reproduce: 1. Open tester-submitted project (Crash) 2. Build and run the project for macOS Expected result: the player start... Read more
Further Billboard trees only update their illumination to the correct va...
How to reproduce: 1: Open attached project 2. Open SampleScene scene 3. Enter Play Mode 4. Rotate Camera Reproducible with: 2018.3.... Read more
UI Object's Scale is not affected when altering Canvas.scaleFactor property
How to reproduce: 1. Open the "SampleScene" Scene in the attached "BugReport.zip" Project 2. Enter Play Mode 3. Press on "Canvas" Ga... Read more
[Probes] Light probes outside of the viewport get selected while in the ...
Steps to reproduce: 1. Download the attached project and open TestScene01 2. Select the Light Probe Group game object 3. In the Ins... Read more
Shader Graph - Invalid dependency paths when creating Unlit graphs
Shader Graph - Invalid dependency paths when creating Unlit graphs When creating an Unlit Shader Graph asset, two warnings about in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL