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[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce: 1. Open the attached "UWPTest.zip" project 2. Build to UWP 4. Open the Visual Studio Solution file, located in th... Read more
The Build does not fallback to CPU skinning when DirectX has feature lev...
Reproduction steps: 1. Open the attached "case_1269149" project 2. Build and run the project with "-force-feature-level-10-1" Expec... Read more
[3D Game Kit] "PrefabStage does not contain definition for assetPath" er...
How to reproduce: 1. Create a new 3D project 2. Go to the Asset store in a browser (Make sure you are logged in) 3. Search "3D Game ... Read more
Unity editor freeze when Graph window is separated from main Unity windo...
*Reproducible on:* * Platform(s):MacOS * Bolt Version: 1.4.10 * Unity Version: 2018.4.15f1 *Steps to Reproduce:* # Put the graph W... Read more
All my connections dissapeared
<p>I was organizing my code when all of a sudden (I exited super unit editing) all connections between all nodes disappeared.</p><p>... Read more
Bolt Collab prefab bug
[Original Issue|https://support.ludiq.io/communities/5/topics/2331-bolt-collab-prefab-bug] - Marked as Unity bug ---- This is an i... Read more
Macro assignments and object variables reset on object instantiation
[Original Issue|https://support.ludiq.io/communities/5/topics/2258-runtime-scene-loading-causes-deserialization-failure] ---- <p>U... Read more
Bolt and Ludiq both take a lot of time when Editor changes state
<p>I made deep profiling and found when I play the game or chane something is scripts Unity Editor reloads its app domain code ... Read more
GetBool is not allowed to be called during serialization, call it from O...
Getting this error from my build machine when building for Android. Anything I can/should do here? {code:java} build 03-Jan-2018 11... Read more
Custom event string not working
[Original Issue|https://support.ludiq.io/communities/5/topics/4912-custom-event-string-not-working] - Needs more information. ----... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window