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[Mac] Video player jumps to keyframe when calling Play() if paused befor...
Reproduction steps: 1. Open user's attached project and scene "SampleScene" 2. In Game View, enable Maximize On Play and enter Play ... Read more
[Shader Graph] NullReferenceException on assigning Sample Virtual Textur...
-Node Setting window appears blank. -ArgumentException on creating a new node, saving shader Graph and dragging any node to Graph ed... Read more
[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window press the ... Read more
[ShaderGraph] invalid subscript 'cullFace' error is thrown in console wh...
How to reproduce: 1. Open the project from the attached file "1265932.zip" 2. From Assets open "New Shader Graph" file 3. Hover over... Read more
[ShaderGraph] References are broken when importing a Material with all d...
How to reproduce: 1. Open the attached project 2. Open the Project Window 3. Select the "Distortion" Material 4. Right-Click it and ... Read more
[Android]Particle system is rendered with Artifacts Android when using O...
Steps to reproduce: 1. Open user's attached project "Foliage_Test.zip" 2. Build it to Android 3. Notice the purple artifacts on the ... Read more
Profiler window does not show multiple available targets for standalone ...
How to reproduce: 1. Open the attached 'project-1271502.zip' project 2. Build the 'Scenes/SampleScene' scene (make sure that 'Develo... Read more
[UX] Can't drag a noodle out of Trigger blocks.
Repro steps: 1. In the Update context, create a Trigger block (of any type) 2. Try to drag out a noodle out of the GPU event output ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list