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Microsoft Media Foundation and IMediaCapture callback is not called in E...
Steps to reproduce: 1. Download attached project 2. Open LoopbackSample scene 3. Enter play mode (make sure you have a web cam) 4. P... Read more
[GLES3][Adreno] Graphical artifacts are rendered on Adreno 630 with Andr...
Key components for reproduction: Android 9, GLES 3 and Adreno 630 Running on Vulkan does not reproduce the issue To reproduce: 1. B... Read more
String doesn't change when its value is modified in the YAML scene and F...
How to reproduce: 1. Open attached Unity project 2. Enter the play mode Expected result: "This is the MODIFIED value" is printed in... Read more
Errors when importing prefab from Unity Package file
Reproduction steps: 1. Open the project from "PGF1Grading.zip" 2. Import assets from Unity Package from a file "CivitareseFrank_Week... Read more
Standalone Application still has focus when SW_SHOWMINIMIZED Script is a...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Go to "PlayerSettings" and set "FullscreenMode" to "Windowed" 4. S... Read more
RestoreSceneManagerSetup with serialized SceneSetup state renders the Hi...
In 19.1 try loading a serialized SceneSetup saved to file shows an empty Hierarchy window, if the file was saved with a previous ver... Read more
Nested prefab instance is not refreshed in the Hierarchy when a child pr...
How to reproduce: 1. Open attached project "case_1132278-ScriptedImporterNestedPrefabProblem" and scene "SampleScene" 2. Select the ... Read more
[CPU PLM] Correlation artifacts when using semi-transparent surfaces
In Enter the Room (Y3) there is severe artifacts around the window frame, from bounce off the translucent curtain. Bake Enter the R... Read more
[ProBuilder] Inverted normals are formed when using bezel function on Po...
Reproduction steps: 1. Create a new Project and install ProBuilder Package 2. Open ProBuilder Window at Toolbar -> Tools -> ProBuil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation