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Disable Unity Audio causes inconsistent results via editors and builds
To reproduce:1. Open attached project "TestVideoPlayer.zip"2. In main toolbar, go to Edit>Project Settings>Audio3. make sure t... Read more
[Terrain] Brush shape doesn't change while painting details
Brush shape appears a circle rather than the selected texture. Steps To Reproduce: 1. Hierarchy -> 3D Object -> Terrain2. In t... Read more
Reset in inspector does not revert ScriptedImporter values to default va...
Using the Reset button in a ScriptedImporter inspector window does not reset the values to the default one declared in the C# script. Read more
Resetting script execution order after deleting an included script resul...
Fixed in 2019.1.0a7 Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When attemp... Read more
[Linux Editor] WebGL fails building with error
-e: see title--works with 2018.2.7, 2018.3.0b8--fails with 2018.2.10, 2018.2.14, 2018.2.16 -repro:--create new project--start build ... Read more
[IL2CPP] Compiling with IL2CPP and 'script debugging enabled' the perfor...
This cross-platform issue reproduces on all IL2CPP capable platforms, including 'PC, Mac & Linux Standalone'. Performance of cod... Read more
[Terrain] Back side of Terrain not included in Selection pass
Repro:1. Create and select Terrain object2. Look at the Terrain from the top and press F3. Should see a selection outline4. Look at ... Read more
VR HMD view is flipped upside down when LWRP is enabled
Steps to reproduce: 1. Create a new project with LWRP VR template2. Update LWRP to 5.0.03. Enter play mode in VR Result: view in HMD... Read more
[UWP][XR] Assertion failure when switching to XR mode
Steps to reproduce:1. Download "1098230_repro.zip" project2. Switch platform to UWP3. Build project4. Open Visual Studio Solution5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used